Strata#3: Quayola

Coded motion graphics are one of my latest focus. Processing as my favorite open source language, has in time, been very well accepted by visual artists in general. With a tendency to show very high tech animations, it contrasts to others, due to the almost inteligent behaviour, processing motion has a very peculiar look, that you may have seen before. Instead of being animated with frames and key frames, processing uses code to program behaviours that are generally triggered by music which usually is programed based too. Using the same mutative characteristics that you find in 2d and 3d software (3d max, AE, C4d, Blender etc..), but with the abnormality to be controlled by the software itself, giving one outstanding quality: They are no longer rendered animations, but living ones that instead of being watched, they are bieng opperated. In few words, Processing is a code language that is used to build small programs that generate the motion in real time.

With a different approach in the creation process, these motion graphics are quickly integrated to our field. Starting as small visual experiments, now coded animations are starting to gain territory in a commercial and more consumable manner. They tend (because of their nature of real time interaction) to be used in the performing arts. Very often in theatre, dance and live acts, many times supported by electronic music performers.

Very soon, with a more intuitive integration for visual creators, you will see these interactive pieces near you. 

This particular piece, a very famous one by the way, uses a classical fiorentine painting approach to it. Mixed with geometrical and almost architectural forms, Strata#3 shows a wide angle for non familiarized audiences, of the possibilites and aesthetics of the language.

Beautiful tech intelligence.

From their vimeo page, I quote:

"Quayola is a visual artist based in London. His work simultaneously focuses on multiple forms exploring the space between video, audio,   photography, installation, live performance and print. Quayola creates worlds where real substance, such as natural or architectural matter, constantly mutates into ephemeral objects, enabling the real and the artificial to coexist harmoniously. Integrating computer-generated material with recorded sources, he explores the ambiguity of realism in the digital realm."

Check all their projects, really wirth seeing and who knows, maybe this is your thing.


Now connected to facebook.

Sorry I'm Late: Tomas Mankovsky